| October 9, 2009 | ||
| 4:30 pm | to | 9:30 pm |
Come join us as we have several game development talks by both students and industry professionals! Free pizza.
Tentative Schedule:
Room 924 |
Room 200 [Tech] |
Room 202 [Prod] |
Room 206 [Design] |
Room 228 [Art] |
|
| 4:30 | Introduction | ||||
| 5:00 | Metamoorephosis Presentation on their company |
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| 5:45 | Kevin Geisler Code optimization tips & tricks. |
Jay Pecho Leading a project to success. |
Tony Perkins Level design – from idea to game. |
Richard Kossak, Dennis Coveyou, Kyle Sullivan Visual Design for artists new to game dev. |
|
| 6:15 | Corbin Cogswell DeCode game development & building accessible game engines. |
Ivan Nikitin Your debut. Your business. 5 tips for a successful game start-up. |
Johnny Owens, Marty Diamond Designing games for scope. |
Matt Duhamel, Ben Perez, Jay Pecho How artists can make programmers happy, and why game art is different from film art. |
|
| 6:45 | Ben Perez Debugging techniques, writing style, and working with others. |
Matt Lazar The path towards a successful capstone. |
Kevin Geisler Forgotten elements of game design: sound, interface, & interaction. |
Mike Tisdale, Tony Perkins Making art assets for the Unreal Engine. |
|
| 7:15 |
Pizza
|
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| 8:00 | Featured Speakers: Phosphor | ||||
| 9:15 | Questions | ||||






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