DeCon Development Talks

Oct 01, 2009
Posted by Kevin Geisler
October 9, 2009
4:30 pmto9:30 pm

Come join us as we have several game development talks by both students and industry professionals!  Free pizza.

Tentative Schedule:

Room 924

Room 200 [Tech]

Room 202 [Prod]

Room 206 [Design]

Room 228 [Art]

4:30 Introduction
5:00 Metamoorephosis
Presentation on their company
5:45 Kevin Geisler
Code optimization tips & tricks.
Jay Pecho
Leading a project to success.
Tony Perkins
Level design – from idea to game.
Richard Kossak,
Dennis Coveyou,
Kyle Sullivan
Visual Design for artists new to game dev.
6:15 Corbin Cogswell
DeCode game development & building accessible game engines.
Ivan Nikitin
Your debut. Your business. 5 tips for a successful game start-up.
Johnny Owens,
Marty Diamond
Designing games for scope.
Matt Duhamel,
Ben Perez,
Jay Pecho
How artists can make programmers happy, and why game art is different from film art.
6:45 Ben Perez
Debugging techniques, writing style, and working with others.
Matt Lazar
The path towards a successful capstone.
Kevin Geisler
Forgotten elements of game design: sound, interface, & interaction.
Mike Tisdale,
Tony Perkins
Making art assets for the Unreal Engine.
7:15
Pizza
8:00 Featured Speakers: Phosphor
9:15 Questions

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